Interview with Robert Belgrad, Sculptor
Conducted
by © Rocío Heredia
Please
tell us something about yourself, where did you grow up and dreamed of
becoming as a child?
I was born in Baltimore, Maryland, on the east coast of the United States.
From a very early age, I enjoyed making things, taking things apart and
putting them back together. I was not always successful with these attempts
at re-assembly, and this sometimes brought me into conflict with my parents
if my current "project" happened to be something that belonged
to them! When I became a little older, I never thought about art. I mostly
just wanted to be abducted by a UFO when I got older.
When
did you discover your talent and decided to become a full-time artist?
I first discovered I had a talent for sculpture in 1989. While attending
a science fiction convention art show, I had the opportunity to meet 2
very talented sculptors, John Trotta and Paul Yurek. I was amazed at the
little dragons and monsters they had created with polyform clay, and I
spent the weekend buying them drinks at the bar and pumping them for information
on technique, materials, etc. Following the art show, I bought some Super
Sculpey clay, some rudimentary wooden sculpting tools and some Liquitex
acrylic paints. I spent the next 6 weeks making my first 10 sculptures...
and I entered them in the art show of another local science fiction convention.
Nine out of ten pieces sold, and I was amazed that people were willing
to pay their hard earned money for something I had made! This was an epiphany,
and the next day I quit my job as a sound technician. I have never looked
back.
How
did you feel when you discovered that you had art talent beyond others
you knew?
At that first art show, people would not believe I had been sculpting
for only 6 weeks. During the course of the show, I became friendly with
several of the other artists who were displaying, and during the auction
they were chanting "Bid, Bid, Bid" whenever one of my pieces
reached the podium. This was a heady experience for me, and I felt like
I was being welcomed into a new community. It was a very warm and gratifying
feeling. To this day, I am still astounded and humbled by the talent I
see all around me. It is a constant struggle to see my work as anything
other than just "some stuff I made".
Would
you give us your personal definition of Art?
I
have encountered too many artists who spend inordinate amounts of time
trying to "define" art. I suspect "art" is just as
much about the process as the finished product, and I usually prefer to
make art instead of pondering its definition. Art is entirely too subjective
to conform to any finite criteria. For me, art is about the joy of discovery
and creativity.
What
was your first sculpture and might you have a picture of that first work?
The first sculpture I completed was a small creature, an alien with a
single eye on a stalk, crab claws for horns and an exposed rib cage.
I have some photos of my first "batch" of sculptures, but they
are very poor quality. I am sad to say that, for the first decade of my
career, I sold
What
is your formal training? How did you acquire your knowledge and skills as
a sculptor?
I have no formal training, but I have had the opportunity to work with
some very talented artisans over the years. I tell people I am
self-taught, but I have learned a great deal from watching other people
work. All the rest is practice and
experimentation. The only training that I have
recieved, that might be considered "formal", was a welding class I
attended at a local high school. It was a night class that was part of the
adult continuing education program, and it lasted for 6 weeks. I had been
welding for several years at that time, but I took the course to gain a
better understanding of the actual process so, if and when I created
monumental sized work, it would not collapse and kill someone.
What influences your art? Are you inspired by particular places or
spaces?
I think I developed my aesthetic sense long before I began sculpting.
My parents took me to Europe with them when I was very young, and
dragged me from one museum to another. I was exposed to the great masters
and works by artists like Rodin, Van Gogh and Bosche. I still remember the
impact "The Garden Of Earthly Delights" had on my 5 year old mind. My
parents literally had to drag me away from that amazing painting!
As a teenager, I was enamored of works by artists like Roger Dean,
H.R. Giger, Rodney Matthews and others. I still can see their influence in
my work, to this day. In the past, my art has
come from some place deep inside me, a sense of motion or an aesthetic
idea. More recently I have been striving to relate my art to the external
world, in the hopes of being more "relevant". I hope to break free from
the purely abstract forms that have permeated my work in the past.
Which present or past artists do you admire?
Sculpture is always first in my affections, and I have been known to walk
right past a Rembrandt, only to spend an hour examining the details of a
Rodin sculpture at the museum. I admire so many
artists, both alive and dead, that it is difficult to name just a few...
Rodin, Brancusi, Moore, Noguchi, Giacommetti, Calder, DaVinci,
Michaelangelo, Max Ernst, Berninni, Allen Houser, Paul Manship, Bosche,
Magritte, Ansel Adams, Steiglitz, O'keeffe, Dali, Bofill ... the list goes
on and on. I do feel a strong affinity for the painter Van Gogh, perhaps
more than for his paintings. A group of artists
I truly admire, whom I feel are often overlooked, are visual effects
artists. The artists at Industrial Light & Magic are absolutely AMAZING!
Where do you get ideas?
Heh. This is my least favorite of the questions that are frequently asked
of me. At my web site, I answer this with a wise crack: "Walmart."
One of the things that I can see your artwork is the steam that
you express into your sculptures. From what do you draw your intense
power?
My work is largely driven by a sense of motion and balance. I enjoy static
work that appears to be in motion, and this is a recurring theme for me.
Several years ago I made a piece called "Leap Of Faith" which had a
form that appeared to be leaping from its pedestal.
I brought it to my parents house to show it off, and when I placed
it on our kitchen table, my father lunged forward because he thought it
was falling over. That may be the highest
compliment my work has received to date.
--top
How
would you describe your sculpture?
Affordable. Available. (wink wink, nudge nudge)
Please tell us about your sculpting technique.
I approach new projects in 2 distinctly different ways.
Some pieces begin with intent, and I carefully plan them out before
I begin work. Despite my planning, these pieces usually end up
substantially different from my original idea, as I tend to modify my
ideas while I work. The other way I work is
purely intuitive. I grab a block of wood or a lump of clay and just "have
at it". These pieces are often more successful than the pieces with an
agenda.
What qualities determine your choice of materials for intermediate
forms and tools and the final result?
I hate to admit it, but my choice of materials often stems from what I
have lying around my shop, or what I can afford. Designs are often altered
to accomodate my budget. I have been known to "salvage" existing pieces to
use parts for a new project.
What are your favorite materials?
I really enjoy wood carving, and I feel my style is best suited to
materials that force me to work more slowly, with more control. I often
feel a bit out of control with clays. I enjoy
metal fabrication and blacksmithing. I love carving in Corian.
I look forward to learning to work in glass. I don't really enjoy
computer work, but I like the results, so I'm sticking with it.
How about fabrication? Do you execute the construction yourself?
My pieces are all me. With the exception of a couple of pewter and bronze
castings, I have created my entire body of work with no outside help.
These days I even cast and patinate my own bronzes.
In the future, I may employ laser or water-jet cutting services for
some of my larger steel pieces, but I will do all the other fabrication.
I
fear that there may be health risks related to your work -- how do you
handle that?
I try not to think about it. I take what precautions I can, and I avoid
working with highly toxic materials like polyester resins or lead. I do my
best not to pollute, and I "recycle" every bit of usable scrap in my shop.
I have 2"x2" pieces of corian from 10 years ago!
--top
What challenges have you found in your work?
Every day is a new challenge to improve upon my past efforts. In this
economy, the greatest challenge seems to be supporting myself and selling
my work without selling out. In my opinion, an
artist makes work and then sells it. A "hack" makes work to sell. I prefer
to remain in the former category.
While looking through your portfolio, I find you received a very
interesting commission for the film "John Carpenter's Ghosts of Mars".
Will you please tell us about that?
One day I came home to find 2 calls from Columbia Motion Pictures on my
caller I.D. box. I assumed they were trying to get me to sign up for
something like "3 DVDs FOR ONLY A PENNY!"... so I ignored them. The next
day I got a call from the set decorator for "Ghosts of Mars".
He had been referred to me by another set decorator who had seen my
work at the World's Science Fiction Convention, a year before.
He expressed an interest in having me design several mobiles for
the film, and asked me to submit 3 drawings in a week's time.
24 hours later, after pulling an all-nighter, I faxed him 12
drawings. He showed my drawings to the director and set designer, who both
liked them, and I was awarded the commission.
Would you please describe your design for "Ghosts of Mars" in both
conceptual and technical terms?"
The "Ghosts of Mars" mobile concepts were largely determined by the needs
of the film makers and the script. It was
explained to me that each mobile must incorporate items that would be
found in the corresponding area of the Martian mining colony.
The "Clinic" mobile was to incorporate items that might be found in
a Martian clinic, the "Supply Office" mobile was to contain items from a
supply office, etc. I was told they must look
"psychotic" and "dangerous", and they must fit within the specified set
dimensions. These dimensions were changed a few
times, and one of the mobiles was not needed at all when a scene was cut
from the shooting schedule. In the end, much of
the material used in constructing the mobiles was procured from flea
markets, yard sales and industrial supply houses. I was even able to
incorporate real human teeth in the Clinic mobile, which Mr. Carpenter
really liked.
Is "Ghosts of Mars" your biggest artwork to date?
Yes. This has been my biggest project to date, both in terms of size and
compensation. Thank you "Ghosts of Mars"!
Tell
us what role recognition and Awards have on your career?
Awards and recognition are flattering, but they have not had any
substantial impact on my work or my "perceived value" as an artist.
I just make what I make, and I am gratified when other people like
it. If, however, they stopped liking it tomorrow, it certainly wouldn't
deter me from continuing in my chosen path.
How do fantasy and science fiction impact your artwork? I am
intrigued by the various ways you approach the human figure and subjects.
Would you tell us more about your creative process?
Science Fiction art is in my blood and bones. Try as I might to escape it,
the influences keep popping up in my work. I
grew up reading science fiction books by Heinlein, DelRay, Niven, Simak,
Dick, etc. Paperback cover art by people like Darrel Sweet, Michael Whelan
and many others has insinuated itself into my aesthetic sense.
I am enthralled by the idea of other worlds and alien
civilizations, high technology and astronomical phenomena... I just eat
that stuff up. The first time I remember wanting
to be an artist was after seeing Star Wars. The fact that somebody had
created such amazingly detailed worlds from imagination blew me away.
I probalby owe my career to George Lucas.
As for my creative process: I don't bother it, it doesn't bother me.
Which is your favorite sculpture and why?
My favorite sculpture is the next one. Always. I
have never created anything that I though was perfect. There is always
room for improvement, and that challenge fuels my desire to create
something new and better. I like a few of my
pieces very much, and even wonder "How'd I do that?" from time to time...
but even these can be improved upon.
What are the milestone events in your career that give you
satisfaction and pride?
That first art show was a big one, and the "Ghosts of Mars" commission was
another. My first bronze casting was very
satisfying. I enjoyed the feeling of "permanence" that metal gave my work.
My father leaping forward to "save" a sculpture that was in no
danger. There have been times when I am working that I feel I have reached
a new plateau. Something clicks in my head and I suddenly understand
something fundamental that I had not previously understood. This is
probably the single most satisfying event in any artist's career.
What role does the public play in your creative endeavor? What do
you expect people can learn and feel when they see your artworks?
As art is so subjective, I hope each person will see and feel something
different. I don't expect them to see what I see, and I wonder about the
sanity of those who do! I'm not sure what role the public plays in my
creative process. I would like to believe they play no part at all, but
that is probably not entirely true. If it were,
I would probably be content to look at my work in my living room, and
never show in galleries or online.
What is your ultimate goal as a sculptor?
I didn't know I was supposed to have an ultimate goal. How about "World
Domination"? Jokes aside, I believe there is no "end point". The journey
is more important than the destination.
--top
What aspiration as an artist is most important to you?
That changes from time to time. Right now it is financial security. I
would like to earn enough from the sale of my art so I can stop stressing
about bills and just make stuff all day, every day.
Are
you working on a new project? Please tell us about it.
For the last year I have immersed myself in web design, photography and
Flash animation. What started out as a means to promote my sculpture has
become an area of study that interests me a great deal.
My current web site was created as an exercise... I built it as I
was learning the programs. I learned a great deal while constructing that
site, so recently I have begun working on a complete re-design that will
incorporate this new-found knowledge of design principals. It will be MUCH
nicer than what I have now, and more cohesive. I
am also in the midst of designing a web site for a friend who owns an
exotic lumber company. In addition to this I have a back-log of sketches
and ideas that I would like to persue in the coming months, including
figurative bronzes, fabricated steel monumental pieces, and the usual
assortment of unexpected oddities. I also have 5
steel and glass coffee table maquettes that I would like to see realized
at full scale. In the coming months I will be purchasing Swift 3D, Flash
MX, Sound Forge and either Avid or Adobe Premier... I anticipate devoting
a great deal of time to learning how to use these effectively.
Do you think the Internet has contributed to the promotion of your
Artwork?
In less than a year my web site has received nearly 15,000 visitors from
75 countries. While this has not yet yeilded
many sales, it is encouraging.
I firmly believe the Internet is the marketplace of the future, and I am
devoted to promoting my work to this relatively new, and global, audience.
Does the Internet have a positive or negative influence on Art?
Yes. Both. While the Internet provides artists
with new resources, creative "fodder" and exposure to a wider audience, it
also creates competition on a global scale. This can have a negative
impact on how artist's will support themselves in their local communities.
When all is said and done, I think the positive effects of the
Internet will far out-weigh the negative.
What do you hope visitors to this exhibition at BTDesign Art
Gallery will gain from viewing it?
I hope they will gain a desire to own one of my sculptures!
Failing that, I hope they will gain a few moments of enjoyment
while browsing through the excellent works presented by all of the
talented artists at BTDesign. It's all about the art... enjoy it.
What advice would you give to young artists?
Become a lawyer, accountant or plumber. If you
have disregarded this advice (and on your own head be it) here is my
alternate advice for the determined:
1. Do not sit around talking about, analyzing and trying to define art.
Create art.
2. Beware of art schools. If someone teaches you what cannot be done, or
what is not appropriate, you are not likely to try the impossible or ill
advised. Nothing original comes from following the rules and paths chosen
by others. There is much of value that can be learned in an art school.
But take it all with a grain of salt.
3. Whatever you are making, make 10 of them. By the tenth one, you will
have gotten it just about right. Keep the best one and sell the others.
4. No matter how much your work is selling for, never refer to yourself in
the third person. It's creepy.
5. Turn it upside-down. It might look better from a fresh perspective.
6. Beware of gallery scams. There are a lot of galleries out there whos
primary source of income is starving artists who are desperate for a
showing in an up-scale gallery. Never pay up-front.
7. If you don't promote your work, nobody will do it for you. Get over
your shyness.
8. When people tell you how great your work is, it's usually bullsh**.
Only you know the truth... so price your work accordingly.
9. If you think it's dry, wait a little longer.
10. You might want to think twice before following advice from a 37 year
old man who works in his pajama pants and still shops at Toys-R-Us.
Finally, how do you feel you have been blessed personally as a
result of embracing the life of an Artist?
It's like this, and it's the best feeling in the world:
CLICK.
oh.
So THAT'S why I'm here!
--top
Visit his Website:
http://www.maitlanddesign.com
Copyright
Note:
Interview © August 2003 Rocío Heredia.
All rights reserved. Unauthorized reproduction is forbidden. Originally
published on
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